if myGame.config['sound'] == 1:
myGame.soundtrack.play(os.path.join("resources","Music","Rolemusic_-_Savage_Steel_Fun_Club.mp3"), loops=-1)
+auto_scroll = False
+movement = 0
x_pos = 0
myGame.play = True
while (myGame.play):
# update game state
- x_pos += stepping
+ if x_pos + movement >= 0:
+ x_pos += movement
+ else:
+ movement = 0
+# print(movement)
# change colour randomly
d_red = random.randrange(-1,2) *8
#print(y, blip_colour)
# redraw the display
- screen.scroll(-stepping, 0)
+ screen.scroll(-movement, 0)
background_image.draw(screen, x_pos, stepping)
screen.blit(blip, (resolution[0] - abs(stepping), y))
pygame.display.flip()
k = event.key
if k == pygame.K_p:
time.sleep(10)
-
+ if not auto_scroll:
+ movement = 0
keys_pressed = pygame.key.get_pressed()
if sum(keys_pressed):
if keys_pressed[pygame.K_6]:
elif keys_pressed[pygame.K_7]:
# volume up
myGame.soundtrack.up()
+ elif keys_pressed[pygame.K_d]:
+ movement = stepping
+ elif keys_pressed[pygame.K_a]:
+ movement = -stepping
+ elif keys_pressed[pygame.K_l]:
+ auto_scroll = True if auto_scroll == False else False
myGame.soundtrack.fadeout(10000)
time.sleep(10)