self.channel.queue(sound)
def get_queue(self):
return self.channel.get_queue() if self.channel != None else None
+ def fadeout(self, time):
+ if self.channel == None:
+ pygame.mixer.music.fadeout(time)
+ else:
+ self.channel.fadeout(time)
def play(self, sound, loops=0, maxtime=0, fade_ms=0):
if self.channel != None:
# allow 'sound' to be a path string or an object
# volume up
myGame.soundtrack.up()
+myGame.soundtrack.fadeout(10000)
time.sleep(10)
pygame.display.quit()
exit(0)