self.background_colour = (20, 20, 64)
if 'icon' in self.myGame.resources:
if self.debug: engine.debug_pr("pygame.image.get_extended()=%r" % pygame.image.get_extended())
- # pygame.display.set_mode((1,1), self.flags, self.depth) # needed simply to use convert_alpha() on icon
- self.icon_image = pygame.image.load(self.myGame.resources['icon']) #.convert_alpha()
- # pygame.display.quit() # need to close display now that icon has been converted
- # pygame.display.init() # and now re-initialise the display!
+ self.icon_image = pygame.image.load(self.myGame.resources['icon'])
pygame.display.set_icon(self.icon_image)
def play(self):
resources['path'] = 'resources'
resources['icon'] = 'base2runner-icon.png'
resources['background'] = 'binary-1024x1024.jpg'
+ resources['splash'] = 'base2runner.jpg'
resources['soundtrack'] = 'Music'
main(900, 600, "BaseĀ² Runner", resources, debug=True)